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- Path: news.mr.net!usenet
- From: 1726@topcity.mn.org (Michael M. Rye)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: Re: Dislikes with the MacOS.
- Date: 26 Jan 1996 03:26:09 GMT
- Organization: Minnesota Regional Network (MRNet)
- Message-ID: <2909.6598T1254T2350@topcity.mn.org>
- References: <2652590876@daily-planet.nodak.edu> <3108649128@p14.f411.n201.z2.ftn>
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-
- >"Michael M. Rye" <1726@topcity.mn.org> writes:
- >>Bernd Bernie Meyer wrote:
-
- >>BB>Abd, to get this back to the Amiga viewpoint: disk read speed is _the_
- >>BB>major bottleneck for animations, something the Amiga claims to be good
- >>BB>at.
-
- MR>The Amiga is excellent at disk access, whether it be hard drive or floppy.
- MR>I've never had a problem running animations on my A1200, from hard drive
- MR>or from floppy. As an example, one of my favorite demos is called "Desert
- MR>Dream" (made by the Kefrens group). It is a floppy based demo that
- MR>takes advantage (auto-detects) of both of my floppy drives on my
- MR>A500 and detects that I only have a bog standard 7 MHz 68000 processor
- MR>and 2.5 Meg memory expansion in the trapdoor slot under the keyboard.
- MR>The demo runs full screen & full speed animation and excellent music
- MR>and never slows down even while the floppy drives are clicking away
- MR>(loading the next part of the demo) at the same time.
-
- BM>And the relevance is? You are _not_ loading image after image from your
- BM>floppy, but some code that whirls around some stuff on your screen. Probably
- BM>using sprites.
-
- BM>"Animation" in the sense I used it means you have at least half a minute
- BM>worth of frames on your disk, and dump them on the screen one after the
- BM>other.
-
- BM>Bernie
-
- Yea, right, like somebody's going to store 12 minutes of demo in
- frames on floppy! (Yes, that's how long the demo lasts, I timed it!)
- If that's your only idea of animation, then you need to do some
- research. Animations can also be *generated* in real-time, ya
- know. That's what "Desert Dream" does. It loads programs that do
- real-time calculations that determine where everything is put on
- the screen. And if you think sprites are used for the whole thing,
- think again. There's so much stuff moving around on "Desert Dream"
- in certain parts of the demo, certainly not all of them could be
- sprites, seeing as the Amiga only has 8 at a time on the screen.
- Example: the demo contains a part where it real-time calculates and
- animates (if I remember the number correctly, I'll have to run the
- demo again and check) over 2000 sinusoidal dots (or it's some other
- mathematical function, I can't remember). You may be thinking "Only
- dots?!?!?!" Yea, right, no big deal, I agree. But the point is it's
- still doing it in real-time. Nuff said.
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
- * -Michael M. Rye- (Jedi) | Amiga 1200, '030 50 MHz, '882 50 MHz, *
- * UNIX/C Admin/Design |___10 MB RAM, 850 MB HD, SupraFAX 28.8___*
- * 1726@topcity.mn.org | Amiga 500, 1 chip/2 fast, 2 floppies *
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- * Thought of the Day: *
- * Luke, I'm your father . . . Join the Dark Side, you knob! *
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